


She was a successful seamstress and made a career by selling her designs in her own shop, which managed to keep my father in university. My first experience with making clothes was at a very young age when my grandmother Severina became committed to teaching me sewing. She also admins an Italian community of game artists on Discord, helping the game industry flourish in her own home country. She mentors, regularly reviews portfolios of other artists, and speaks on panels. Her weapons of choice are ZBrush, Substance Painter, Marvelous Designer, and Maya. Eugenia likes creating strong characters that provoke an emotional response. She’s worked with studios and IPs all over the world, including Disney Pixar, LEGO, and Nintendo. She started her career as a Graphic Designer for fashion and advertising before moving into video games. We had the chance to chat with Eugenia and learn how an early interest in clothing design has become a career calling, and to learn what first-hand game industry expertise she’s put into the design of this series.Įugenia Peruzzo is a Character Artist at Playground Games.

Character Artist Eugenia Peruzzo has recently created an in-depth tutorial series for making a cyberpunk outfit in Marvelous Designer on ArtStation Learning.
